added a few new moves, swapped out a bunch of art, still not finalized yet but you can still try it out the betav2
Princess peach UPDATED
:added a couple new moves throw/push vegetable toss expanded the punch and kick animations replaced a lot of placeholder art
:bomb now damages p1, one reason I didn’t place the bomb in the foreground was because Peachs dress clips the ground plane making it look awkward.
:addressed many of the super move issues still I know I probably missed a few ,still don’t understand much what triggers do for them.
:general cleanup of existing attacks
: consolidated the Daisy attacks into one attack, but still Daisy doesn’t have as large a role as I would like, hopefully I can focus on that next release.
:considering she’s not a martial arts expert I’m trying to reason with myself why some of the attacks still don’t feel organic, I’m going to take another look at this.
I simplified the control scheme for the sake of test
“firepower” DF, F, a / DF, F, b
“DAISY DASH” DB, B, a / DB, B, b
“BITE ME” x,x,x,x
“koopa kick” D,U
“Turnip_power” ~D, DF, F, y /~D, DF, F, x