Monthly Archives: February 2009

mugen update

added a few new moves, swapped out a bunch of art, still not finalized yet but you can still try it out the betav2HERE
Princess peach UPDATED

:added a couple new moves throw/push vegetable toss expanded the punch and kick animations replaced a lot of placeholder art

:bomb now damages p1, one reason I didn’t place the bomb in the foreground was because Peachs dress clips the ground plane making it look awkward.

:addressed many of the super move issues still I know I probably missed a few ,still don’t understand much what triggers do for them.

:general cleanup of existing attacks

: consolidated the Daisy attacks into one attack, but still Daisy doesn’t have as large a role as I would like, hopefully I can focus on that next release.

:considering she’s not a martial arts expert I’m trying to reason with myself why some of the attacks still don’t feel organic, I’m going to take another look at this.

I simplified the control scheme for the sake of test

“firepower” DF, F, a / DF, F, b

“rampage” a+b

“maximenpointe” x+y

“maximspin” c+z

“DAISY DASH” DB, B, a / DB, B, b

“veggies” D,D,U

“BITE ME” x,x,x,x

“THWOMP” F,x

“Bobombdrop” F,a

“koopa kick” D,U

“Turnip_power” ~D, DF, F, y /~D, DF, F, x

Peach beta for mugen

Because I don’t know what the hell I’m doing. there plenty of problems with this

Daisy’s attacks are not very dynamic yet or work too well nor does the super bar usage for them. The palette gets wacky occasionally and some sprites and sounds are placeholder, the execution¬† of some attacks seem slow so I’ll have to look into that, ¬† in any case . grab it here a new build will be available soon.

I don’t know what I can fix, but I’ll see what I can do.