Monthly Archives: October 2011

All hallows eve happings…

tomb appears a bit smaller due to lens curvature

Started on this build of Velma a couple weeks ago, usually I don’t sketch a piece before I work on it especially if it’s based on a pre existing character. The underlying armature allows for a multitude of poses, so I do I find myself numberswiki.com

deviating from the main pose even if I sketch it out. arms have been fleshed out (as seen in the pictures) though I can’t decide on whether there should be a flashlight in her right hand or adjusting her hipster glasses with it.

also alternatively a zombiefied hand will be coming out of the grave to complete the effect. This model contains about 13 pieces.