sanding ,sanding,sanding… priming
Just a scene from the “Water Witch” story I’m working on. still uncertain about tone of the short story since it’s in it’s early stages but generally illustrating a scene can solidify any ideas I have about it, so that’s why I posted this tidbit.
Listen to some “Boards of Canada” while you’re at it.
Well here’s a peek at Penny of “Inspector Gadget” (1/6 scale) which is part of the “sneaker” series I’m making. This fig is sculpted using Super Sculpey.
“sneaker” series includes Sally Acorn and Velma Dinkley
sometimes using primer or base paint on a figure (depending on the material)
is good for spotting defects in sanded areas.
Super Sculpey is pretty good when it comes to producing organic features e.g head sculpts and textured elements e.g clothing but if your model has lots of streamed lines such as lengths of hair fabric or anything that has flowing or linear features I use automotive putty. Automotive putty produces a surface more even when sanded its less brittle at edges (and is even slightly flexible, good for thin areas or those areas of “flow” I mentioned. This particular one I made before I discovered the joys of putty.
“Agatha ” is here too 🙂
Seriously, Microsoft’s “Bing.com” Shopping engine is quite flawed. Searching for a “kouhime” ( Sengoku Rance) pvc proved interesting. I would have been satisfied with few outdated links than nothing at all, even the category bar to the left which was suppose to provide you with refined information was useless. Searches for other pvc figures yielded similar results.
Though Bing’s general search produces some relevant results, it’s other “features” are generally useless to me. Casual user’s may like it, but it’s pretty much low on frills for me.
verdict: If you are a horse with blinders or in the market for some pvc pipes “Bing” is king.
I won’t be updating anything soon ( e.g Peach MUGEN) because of a recent move, but once settled I still hope to bring you some new content
from original tees and prints to…
…the mugen content you are familiar with.
Decided I’d reup the old beta if I couldn’t finish the next build in a timely fashion. DOWNLOAD IT HERE
added a few new moves, swapped out a bunch of art, still not finalized yet but you can still try it out the betav2
Princess peach UPDATED
:added a couple new moves throw/push vegetable toss expanded the punch and kick animations replaced a lot of placeholder art
:bomb now damages p1, one reason I didn’t place the bomb in the foreground was because Peachs dress clips the ground plane making it look awkward.
:addressed many of the super move issues still I know I probably missed a few ,still don’t understand much what triggers do for them.
:general cleanup of existing attacks
: consolidated the Daisy attacks into one attack, but still Daisy doesn’t have as large a role as I would like, hopefully I can focus on that next release.
:considering she’s not a martial arts expert I’m trying to reason with myself why some of the attacks still don’t feel organic, I’m going to take another look at this.
I simplified the control scheme for the sake of test
“firepower” DF, F, a / DF, F, b
“DAISY DASH” DB, B, a / DB, B, b
“BITE ME” x,x,x,x
“koopa kick” D,U
“Turnip_power” ~D, DF, F, y /~D, DF, F, x
Because I don’t know what the hell I’m doing. there plenty of problems with this
Daisy’s attacks are not very dynamic yet or work too well nor does the super bar usage for them. The palette gets wacky occasionally and some sprites and sounds are placeholder, the execution of some attacks seem slow so I’ll have to look into that, in any case . grab it here a new build will be available soon.
I don’t know what I can fix, but I’ll see what I can do.